Silent Weapons for Quiet Wars
Secret agents fight shadowy wars for global conspiracies vying for absolute power in this espionage strategy game inspired by 1990's conspiracy theories. Infiltrate governments, undermine civil rights, and foment wars in your campaign to establish a New World Order.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The vast scope but specific focus of the game mean that the minimum viable product is significantly smaller than the complete vision for the project. We want to include a huge set of features, but also don't want to wait forever to release the game if it's already a fun, playable game. Also, with the game being built on as many complex interconnected systems as it is, player feedback will be crucial to making sure that things balance out the way that we want.”

Approximately how long will this game be in Early Access?

“The plan is for the game to only spend about a year in Early Access, but as the development team have full-time jobs in other fields, schedules are highly unpredictable.”

How is the full version planned to differ from the Early Access version?

“The full release version is planned to have a number of totally new features (internal national politics, elections, treacherous agents, weapons of mass destruction, NGOs, etc.), and we also intend for it to expand on a number of features which are highly simplified in the Early Access version (warfare, chaos and suppression, economics, etc.)”

What is the current state of the Early Access version?

“The current state of the game can be found in the "About this" section.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price at launch.”

How are you planning on involving the Community in your development process?

“As mentioned above, the complexity of the game means that getting community feedback will be crucial for design balance. However, the total suite of planned features is considered to be set in stone. It is highly unlikely, but not impossible, that community-suggested features will be included in the game.”
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About This Game


In SILENT WEAPONS FOR QUIET WARS, you will take control of a secret conspiracy plotting to install a New World Order, but unfortunately, you aren't the only conspiracy out there.

In this espionage role-playing strategy game you will vie for control of world governments, social movements, and secret supernatural forces; controlling nations by putting loyal figures in the right places and by sending covert agents on missions.

You'll be manipulating history on the grandest and smallest of scales, from geopolitics and global markets, to the personal lives of individual politicians and businessmen.


Bend governments to your will, then recreate their nations to serve your sinister needs. Build a police state, pass laws that suppress freedom, use banks to rob the people of their money, and use the mainstream media to convince them it was their idea.


  • Sway politicians to your side, or replace them with a puppet. Groom notable individuals for power, and have them make your secret agenda into public policy. Send agents across the globe to carry out covert operations, to advance your conspiracy and hurt your rivals. With the right nudge in the right place at the right time, you can conquer a nation without firing a shot.

  • Recruit elite agents and send them on thrilling missions which take the best elements of tactics games: the high-stakes decision making, the dynamic and unpredictable outcomes, and the emergent storytelling, and puts them into a smaller, sleeker format, without sacrificing the depth that matters to the rest of the game.
  • Mastermind a spiderweb of power: investigate unknown figures, gather intelligence, and construct your own conspiracy board, complete with pushpins and yarn. The right bit of blackmail can be just as effective as a bullet.


Reorganize the world's economy to put resources in the hands of the people who can use them best: you. Suppress unions, stifle wages, reduce the populace to a state that is slavery in all but name - it's in their best interest, of course.

  • Manipulate trade negotiations to make sure that the governments and industries who are loyal to you get the best deals.
  • Negotiate Free Trade Agreements that let your favoured nations exploit others for cheap resources and unfree labour.
  • Make sure that the people of your imperial core have access to cheap consumer goods - it makes the loss of freedom go down smoother.


Use entertainment and the news media to make the public quietly accept their new masters. Make your agenda the only imaginable state of affairs. Take away the very language they could use to criticize you, and become the boot, stomping on a human face, forever.

  • Stifle the press to keep the secrets of the elite hidden - they're more valuable as blackmail that way.
  • Conceal secret messages in entertainment to get the public themselves on board with your conspiracy's program, or just keep them ignorant and distracted.
  • Eliminate nosy investigators and conspiracy theorists who would seek to expose you, and preserve the veil of normalcy.


Foment wars between states to advance your domestic agenda, and to spread the conspiracy to new countries by force. Recruit terrorists to bring chaos to your rivals - or use them against your own people to justify crackdowns. Endless proxy wars, all mere plays in an invisible game of chess.


Through political intrigues, nationalist propaganda, or false flag attacks, manufacture wars to turn your armed forces loose in other countries, bringing them around to seeing things your way, whether they like it or not.
  • If more subtle plots fail to persuade your neighbors, there's always the old fashioned way. Use armed conflict to force peace terms to your liking, or undertake a "police action" to put a friendlier government into power.
  • Support potential rebels to fight proxy wars without risking getting your own hands dirty, and keep the conflicts out of the news.


If the people fear for their lives, they will beg for oppression, all in the name of security. Make the populace fear enemies without and within, regardless of whether those enemies even exist - or whether they're also under your control.

  • Remember, you aren't playing as a country, you're a global conspiracy. There's no rule that says you can't make states who are both under your influence go to war against each other, if that would be to the benefit of the conspiracy as a whole, or achieve other political goals.
  • Employ G-Men to deal with insurrections in the streets, then send your agents to sniff out their leaders.


Use terrorists to destabilize society at home and abroad. Carry out coups, back revolutions, become the master of secret warfare.

  • Sabotage industry in rival states to give yourself an economic edge. It's simple supply and demand.
  • Spread chaos in unfriendly countries, whether to give you more leverage at the bargaining table, or to overthrow their government outright.
  • You might be building a totalitarian regime, but a little chaos in the right place can be just what you need to achieve your political ends.


In three unique scenarios, either fight for control of the globe in the aftermath of the end of the Cold War, play out the fall of the USSR in Europe, or make sure your conspiracy controls the new government as you manipulate the 1992 United States Presidential Election. Interact with historical figures from the 1990's like Bill Clinton, Princess Diana, Nelson Mandela, Yitzhak Rabin, and Muammar Gadhafi; and steer the fates of future power-players like Vladimir Putin, Donald Trump, and George W. Bush. Or, you know, kill them. Uncomfortably recent history is your sandbox.

Unite the world's governments into a single global state under your thumb, or pursue your conspiracy's secret plot:

  • Summon the Antichrist as the Church of Satan, sacrificing innocents in unholy rituals that create the occult artifacts you'll need to manifest your devilish plan: global chaos.
  • Brainwash all of humanity as the Illuminati, eliminating all incorrect thought and ushering in an era of true enlightenment, guided by the best and brightest: you, of course.
  • Spread the revolution to every corner of the world as the Comintern, replacing every government with a communist regime you can keep under your heel.
  • Construct the Tower of Babel as the Freemasons, restoring the world to the traditional order that guided civilization from its beginning.
  • Bring about a universal theocratic order with a clone of Jesus on the throne as the Jesuits, making the Second Coming happen on your terms.
  • Prepare the Earth for alien colonization as Majestic 12, using extraterrestrial technology obtained from secret deals and crashed UFOs to gain an edge on your rivals.

Gehirn Media does not endorse any of the worldviews depicted in this game. Silent Weapons for Quiet Wars is intended as a satire of conspiracy theories and conspiratorial thinking. In the real world, these beliefs have led to ruined lives and violence, for both the targets of the conspiracies and the believers themselves. It is for this reason that we have chosen to satirize this worldview, although we acknowledge that many audiences may find it to be in poor taste.

Mature Content Description

The developers describe the content like this:

Silent Weapons for Quiet Wars contains graphic text descriptions of mature subject matter, but it does not directly depict these acts with images or audio.

System Requirements

    Minimum:
    • OS *: Windows 7 SP1+
    • Processor: Core 2 Duo 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: DX10 (SM 4.0) capable, 512MB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Core i5
    • Memory: 8 GB RAM
    • Graphics: DX10 (SM 4.0) capable, 1GB VRAM
    • DirectX: Version 10
    • Storage: 4 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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