The Airline Project: Next Gen
Set up a widespread network and gain as much market share as possible in the era of your choice using your favorite aircraft in this offline airline tycoon. Do you have what it takes to coordinate an airline?
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Release Date:
Coming soon
Developer:
TKR
Publisher:
TKR

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It has always been a dream of ours to have a modern and realistic offline airline tycoon. It's about 2 years ago that we decided to make it happen. Such a task is daunting and requires a lot of work. Early Access allows us to continue working on the game while also receiving feedback from players early on. To make this happen, working together with the community is key.”

Approximately how long will this game be in Early Access?

“We prefer to deliver a qualitative and finished product, for this reason I don't like setting a deadline. We will develop this game as long as is necessary. Presumably we leave the Early Access 2 years from now. Updates with new features and improvements will come regularly to keep us all entertained along the way to the finished product.”

How is the full version planned to differ from the Early Access version?

“The final version of the game is planned to have a handful more features like maintenance scheduling, automatic scheduling, scenarios, improved AI behavior, shareholders and more...”

What is the current state of the Early Access version?

“In its initial Early Access release state the game has the basic features you expect from an airline tycoon down: you can buy airliners, customize their cabins and fly them on new routes while competing against AI. Our goal is to have all commercial airliners and thousands of airports in the game. For now this is limited still, but that is set to expand with every update.”

Will the game be priced differently during and after Early Access?

“The price of the game may increase slightly when we release the game.”

How are you planning on involving the Community in your development process?

“Developing a game like this can't be done without feedback from the players. We are open to discussions and feature requests. The devteam is very active on the Steam forum and the official Discord.”
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About This Game

Have you ever dreamed of starting your own airline? Do you want to choose yourself where to fly? Do you think you have what it takes to coordinate an airline? This is your chance to prove yourself.

In The Airline Project your objective is to operate an airline, build a widespread network and gain as much market share as possible. To achieve this goal, you can use many different strategies: do you go for low cost or the best service in the market? Do you aim for holiday or business passengers? Maybe you want the best of both worlds? Perhaps you abandon the passengers completely and decide to conquer the cargo market. The choice is yours and the possibilities are endless.


  • Purchase your favorite aircraft and fly them between the airports of your choice. The game features a massive database of real life airliners and airports.
  • Rent slots and schedule your flights down to the minute with a drag and drop scheduler to arrive and depart at ideal hours.
  • Satisfy your passengers by installing an in flight entertainment system on your airliners and give them free meals, or don't provide any service and aim for the cheapest low cost airline possible.
  • Tailor the cabin classes to your needs by selecting the right seat pitch, width and type of seat.
  • Start the game as early as 1920 flying from grass airfields and watch the world evolve around you into the modern world we know today. Connect the far corners of the British Empire, watch the rise and fall of the Soviet Union and try to survive the oil crises. Or remain stuck with the Iron Curtain and fly your beloved Queen of the Skies forever.
  • Deal with the fluctuation of passenger and cargo demand over the years. Will the demand rise and do I need more bigger airliners or will it drop and will that order cause bankruptcy?
  • Demand is based on airport sizes, historic figures, seasonal behavior of the airport (is it a holiday destination, near a ski resort, or a big city with year round demand) and the relations between the countries.
  • Three kinds of passengers are modeled, each with their own set of needs. The business traveler prefers high frequencies and departure/arrival times round the rush hours, but are less price sensitive. City trip tourists prefer travel during the weekend, but like to fly later on the day. Tourists don't really care about frequency or time, as long as they arrive/depart during the daytime and get to fly cheap they are happy.

System Requirements

    Minimum:
    • OS *: Windows 8
    • Processor: Dual core
    • Memory: 8 GB RAM
    • Graphics: 4 GB VRAM
    • DirectX: Version 10
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Quad core
    • Memory: 16 GB RAM
    • Graphics: 8 GB VRAM
    • DirectX: Version 10
    • Storage: 8 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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