Artificial Life Simulator
Artificial Life Simulator is a relaxing and colorful simulation game where you create artificial life forms based on particle interactions. The particles interact with each other through forces, resulting in unique emergent behaviors.
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Release Date:
Apr 15, 2024
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$2.99
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About This Game

Artificial Life Simulator is a relaxing and colorful simulation game where you create artificial life forms based on particle interactions. The particles interact with each other through forces, resulting in unique emergent behaviors.


  • Explore unique artificial universes in 3D or 2D.
  • The user interface can be hidden for a more immersive experience. This is also useful if you want to take screenshots or record a video.



  • Create your own simulations easily with up to eight different particle colors.
  • Each particle can exert attractive and repulsive forces on the other particle colors.
  • The simulations can be saved to the computer so you can keep the simulations that you find interesting.



  • Simulations can be randomized which can yield unexpected results and help you discover new artificial life forms!



  • Adjust different simulation settings while the simulation is running. The settings can have a large impact on how the simulation evolves!


This game is heavily inspired by Jeffrey Ventrella's "Clusters" and "Boids" by Craig Reynolds.

The game uses compute shaders which might not be possible to run on older hardware. Please try out the demo before purchasing the full game.

System Requirements

    Minimum:
    • OS *: Windows 7 or later
    • Processor: AMD Ryzen 5 4500U
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 1030
    • DirectX: Version 11
    • Storage: 100 MB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: This game uses compute shaders which might not be possible to run on older hardware. Please try out the demo before purchasing the full game.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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