CAMPS is an immersive military-tactical sandbox where, in fully procedural or player-built environments, you'll evolve from a lone mercenary into a member of a private military company. Unite with others to build your camp and become a valuable specialist.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“By offering early access, we aim to create a collaborative environment where players can actively participate in shaping the game's future.
We believe, that as for a modular multiplayer project that empowers to combine various mechanics, early access will enable us to deliver a more polished and enjoyable experience and ensure a safe environment for experimentation.”

Approximately how long will this game be in Early Access?

“The project is regularly updated with new content, features, and optimizations based on player feedback.
While the duration of Early Access can vary depending on the development progress and community feedback, our primary objective for Early Access is to ensure that the game achieves a state of completeness and polish before release.
Our plan is to maintain Early Access until the game includes at least one map representing each of the three biomes we have planned. We estimate that it may take more than one year (or slightly longer) before the game is ready to transition out of Early Access.”

How is the full version planned to differ from the Early Access version?

“The Early Access version serves as the foundation for the full release, with all core gameplay mechanics and features present.
The transition to the full version will primarily involve the inclusion of a wider variety of maps, ensuring that the game offers a diverse range of playable battlegrounds across different biomes.”

What is the current state of the Early Access version?

“At its current stage, the Early Access version of the game represents minimum viable product, encompassing essential gameplay mechanics and a standard collection of vehicles and weapons.
The list of currently implemented features is available in the "About This Game" section.

However, players may encounter occasional bugs and unpolished animations. The primary focus of content development efforts is currently on refining animations and creating interiors for all types of buildings, allowing players to enter them.

Will the game be priced differently during and after Early Access?

“The price will gradually change with the addition of new maps. Each new map will be released as DLC, its price will be added to the original Early Access price.
There will be no additional fees beyond this.

How are you planning on involving the Community in your development process?

“We value community involvement deeply, so we will actively listen to player suggestions, ideas, and feedback, and incorporate them into development roadmap. The goal of the project is to foster a collaborative environment where players feel heard and have a real impact on shaping the project's future.”
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Planned Release Date: To be announced

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About This Game

CAMPS

At this stage, CAMPS is focused on being an open-ended, tactical sandbox, giving players and teams the tools to experiment with various strategies, mechanics, and gameplay elements. From custom combat scenarios to destructible environments and an evolving arsenal.

While the sandbox is the core of CAMPS during its alpha phase, we're already working on a unique and robust game mode that will take the experience to the next level. This mode will offer deeper gameplay, tighter objectives, and new challenges for players looking for more structured experiences.

THE PATH

This project isn't a war simulator and doesn't depict real-life events or conflicts.

The main aim is to create a comprehensive tactical playground for single players and teams, where the best solutions and practices can be expanded while those that are less effective are revised.

MULTIPLAYER

Currently, the game supports up to 20 players per server, with team-based gameplay in 10 vs 10 matches or free for all modes. The future plans include expanding the number of concurrent players to 50 per server as network and in-game optimizations allow.

GAME MECHANICS

As a sandbox, CAMPS provides a field for various experiments, allowing the combination of all types of game mechanics from fighting to flying jetpacks. Therefore, the aim to engage with community to keep track of their needs and wishes and deliver the best possible gameplay experiences.

INJURY SYSTEM

The injury system extends beyond just characters—it affects vehicles too. Characters can suffer everything from bleeding wounds to explosive contusions, while vehicles experience engine failures, fuel leaks, and more.

DESTRUCTIBLE ENVIRONMENT

Terraform the battlefield with dynamic destruction—trees, buildings, and objects react to your actions. While still in its early stages, the destruction system already brings exciting possibilities, and future updates will expand the number of destructible elements.

The game also provides ballistics, ricochets and various types of surface penetrations.

ARSENAL

The game's current state offers a wide array of arsenal abilities, ranging from ground traps to artillery. The plan is to continuously expand the weapons arsenal, providing items to suit every player's taste.

Mature Content Description

The developers describe the content like this:

The game contains mature content, including depictions of violence, drug/alcohol use. Review the game's content warnings and ratings before playing.

System Requirements

    Minimum:
    • OS *: Windows 7 or higher.
    • Processor: Dual-Core 64-bit Intel or AMD processor, 2.5 GHZ CPU.
    • Memory: 3 GB RAM
    • Graphics: 2 GB DirectX 11 compatible video card.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS *: Windows 7 or higher.
    • Processor: Quad-Core 64-bit Intel or AMD processor, 2.5 GHZ CPU
    • Memory: 3 GB RAM
    • Graphics: 3 GB DirectX 11 compatible video card.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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