Beat Labs is an open and cross-platform sandbox for rhythm games in Virtual and Mixed Reality (VR/XR). It’s powered by a database of over 100 000 community-made song beatmaps for Beat Saber.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Launching the game in Early Access allows us to achieve several key goals essential for its success:

- Community Feedback
- Continued Development
- Player Involvement
- Improved Quality
- Market Readiness

We are committed to creating a game that not only meets but exceeds player expectations through continuous improvement and active community involvement.”

Approximately how long will this game be in Early Access?

“Half a year.”

How is the full version planned to differ from the Early Access version?

“The full version of the game is planned to introduce a host of new features and expanded content to enhance the overall experience. Specifically:

- Enhanced graphics
- New gameplay mechanics
- Multiplayer and Co-op
- Quality of Life improvements
- Polishing”

What is the current state of the Early Access version?

“The current state of the Early Access version of the game includes a substantial portion of the features and content we have planned for the final release. Here’s an overview of what is currently available:

- Core rhythm gameplay mechanics
- Ability to search and play through thousands of songs
- Multiple environments in which one can play
- Customizations for: weapons, notes, sounds, etc.”

Will the game be priced differently during and after Early Access?

“During Early Access, the game is priced to reflect its current state, offering a discount to early adopters who support us during this development phase.

We plan to gradually raise the price as we ship new content and features.

Our goal is to reward early supporters with a lower price while ensuring the final price aligns with the completed game’s quality and content.”

How are you planning on involving the Community in your development process?

“The community plays a crucial role in the development process of the game as well as throughout the whole lifetime of it. We highly value player feedback and are committed to involving the community in shaping the game’s direction.

Our primary platform for community interaction is our Discord server: //dsc.gg/beatlabs. Here, players can share their ideas, suggestions, and feedback directly with the development team and other community members.”
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About This Game

Beat Labs is an open and cross-platform sandbox for rhythm games in Virtual and Mixed Reality (VR/XR). It’s powered by a database of over 100 000 community-made song beatmaps for Beat Saber.



Beat Labs aims to become something more than Beat Saber though, by providing a platform for immersive experiences rather than being a single game. A platform for music and rhythm-based mini-games, powered by content created by us, the community of players.

One of the biggest selling points of Beat Labs is the sheer number and variety of songs the players can choose from. There's tens of thousands of beatmaps (levels) created by Beat Saber community that we tap into.

Beat Labs is highly customizable to cater to various players preferences. This includes the ability to choose the type of gameplay, an environment in which the game takes place, custom models of weapons and destructible objects and more.



The customizations described above are part of what makes Beat Labs an extensible platform. The content that the community creates may even introduce novel gameplay mechanics that we haven't yet thought of. This approach is similar to other, highly popular and profitable platforms, like Fortnite, Minecraft or Roblox.

Beat Labs is available on the following platforms: SteamVR, Meta Quest, PICO, Apple Vision Pro, SideQuest.

System Requirements

    Minimum:
    • OS *: Windows 7/8/10,11 (64 bit)
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 200 MB available space
    • VR Support: OpenXR, SteamVR, Tracked Motion Controllers
    Recommended:
    • OS *: Windows 7/8/10,11 (64 bit)
    • Processor: Intel Core i7 Skylake or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1060 or equivalent
    • DirectX: Version 12
    • Storage: 200 MB available space
    • VR Support: OpenXR, SteamVR, Tracked Motion Controllers
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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