General Purpose Trucker
Humanity is gone, but the machines never stopped producing, and now there's cargo to move. As a robot space trucker, you’ll jump between systems, navigate astronomical planetary distances, upgrade your junk-hauler, and keep the galaxy's commerce alive. People may be gone but the job's never done!
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer, bringing General Purpose Trucker to life is an exciting and ambitious journey, but I rarely have many opportunities for feedback. Early Access allows me to involve the community directly in shaping the game, refining mechanics, and expanding content based on your input.
Your feedback will help me prioritize new features, changes to flight mechanics, cargo handling, ship upgrades and maintenance, and more, ensuring that General Purpose Trucker evolves into an excellent space robot trucking experience. Early Access gives me and my players the perfect opportunity to build this universe together.”

Approximately how long will this game be in Early Access?

“I expect one to two months, depending on feedback and the community's interest in seeing changes.”

How is the full version planned to differ from the Early Access version?

“My planned additions are mostly cosmetic, such as a greater variety of starbases and dock workers, more interesting animations for upgrade installation, and the like. I plan to be focusing on bug fixes and performance improvements continuously during early access development and may incorporate feedback from the community as seems appropriate.”

What is the current state of the Early Access version?

“The core gameplay of General Purpose Trucker is fully functional and ready to play. You can haul cargo between star systems, manage fuel and delta-v, dock at starbases and service freight contracts, buy and sell cargo, upgrade your ship, handle banking, etc. The main systems are all in place, allowing for a complete gameplay loop.

However, the Early Access version is still evolving. While all major mechanics work, there's currently limited variety in starbases and possibly some elements may need rebalancing as I refine the economy and upgrade systems. The UIs are all functional but some may need to be tweaked or polished. There may also be some areas where performance can be improved.”

Will the game be priced differently during and after Early Access?

“There will be a small additional cost to the final version, but price is not expected to change dramatically.”

How are you planning on involving the Community in your development process?

“I encourage players to share their thoughts, ideas, and suggestions through the Steam community hub and via Discord.”
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About This Game

Humanity is long gone, but their machines never stopped.  For centuries automated factories have continued cranking out goods, orders have kept piling up, but who is left to deliver the freight?  That's right, you, the galaxy’s most qualified (due to being perhaps the only remaining) robot space trucker.  Just because humans are gone doesn’t mean the job is done.  

You’ve been rebooted after many dormant centuries from a long, accidental slumber by the B-Meson corporation to finish the job the humans left behind.  Fill freight contracts, buy and sell cargo, deliver packages, maintain and upgrade your ship with cutting-edge three-hundred-year-old technology, dodge asteroid belts and keep those rocket burners hot!  The galaxy may have died out, but commerce never stops.

Key Features:

Long-distance inner-system travel:  Though you hyperjump between star systems, once you’re in-system, there are no shortcuts.  You’ll have to manually navigate millions and sometimes billions of miles across the solar system from station to station, managing your fuel and delta-v as you cross the vast distances so you can arrive on time and without burning out the inertial damping.  Maneuver your ship with simplified-Newtonian-dynamics-based flight controls, both with and without inertial damping, which are easy to learn but hard to master.  

Repairs and upgrades: Piloting a three hundred year old ship through the cosmos can lead to some wear and tear.  You'll have to patch fuel leaks, find repair docks, and keep your ship in shape.  But be sure to save some capital for upgrades!  Buy bigger cargo holds, extra thrusters, better damping, asteroid defense guns, and more, heck, throw in a cup holder while you’re at it (cup holders subject to availability).

Commerce and trade: With freight contracts to fulfill and goods to buy and sell, you'll be on the lookout for the best prices across multiple systems while making sure you don't run out of fuel mid-haul.  Every system has a few marketplaces, but reaching them is expensive.  Mid-system refueling can be found, if you're lucky, but is time consuming and costs a small fortune.  Be sure to plan carefully and don't waste all your fuel before the deceleration burn.

Post-Human Space Truckin’ Exploration: The humans may have vanished, but their shipping deadlines haven’t.  It’s up to you to keep the galaxy’s economy (barely) running.  From derelict stations to forgotten space junk, explore the remnants of humanity’s past to learn just what killed them, or did they kill themselves? ... just try not to crash into anything along the way!

So, grab your wrench, load up your ship, slap on some shiny new upgrades, and hit the cosmic highways.  Whether you're hauling oversized freight through asteroid belts or dodging debris from long-gone space battles, there’s always a delivery that needs to be there yesterday.  See you in the loading dock, space trucker.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The music for the radio stations was mostly generated by Suno.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel i9
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3080
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: Any
    • VR Support: N/A
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel i9
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3080
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Sound Card: Any
    • VR Support: N/A
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