Join the Ninjaverse today! become a ninja with extraordinary powers in an feudal Japanese fantasy world. With Role-playing encouraged gameplay and fast paced real-time action PvP combat, you'll always be surrounded by friends and enemies. Warning: This is a very hardcore game!
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since it's inception, Nin Online has been a game created with the input and feedback of it's community. Throughout the year's we've shaped the game's development culture around the idea of the community being a direct influence to the game's content, features and balance.

We want to make Nin Online the best game we can for the players and so we're ready to present it to a larger audience, giving the possibility for the Steam game community to take an active part in the game's development. Throughout the beta stages of the game, we've gathered feedback and ideas for features that we're still adding to the game.”

Approximately how long will this game be in Early Access?

“As long as it takes. We take feedback seriously and want to make sure we’re proud of the game. We understand the complexity that goes with releasing an MMORPG title especially with just 2 developers. Because of this we want to ensure that nothing is rushed and our goals are reached before calling the game a full release.

We will release once your feedback is confirming that the game is ready. Realistically, we hope to get all the features we want for a full version within the next 2 years.”

How is the full version planned to differ from the Early Access version?

“Here’s our roadmap for features we’d like to introduce, complete and polish:

  • Final Starting Faction
  • Player Housing & Storages
  • Side-activities like Fishing, Mining & Crafting
  • Guild System
  • Automated World Political Systems
  • World Bosses
  • 2nd Mastery (Class) Advancements
  • Level 20 & 40 Story Content

Besides this there are currently elements of the game that rely on manual intervention from GMs and Admins to keep running. Eg. the game's role playing political systems, organizations (guilds) and character progression events. We're hoping to automate more of this so it scales better with more players.

Nin Online started development based on a very outdated codebase that begun development in the 90s. For the past year we've been recreating the game's server and client in C#, with modern programming technologies and standards. We aim to have a polished product that we're proud to call a Version 1.0 before moving out of early access.”

What is the current state of the Early Access version?

“There are 4 factions, 15 preset bloodlines/clans, 8 classes/masteries to choose from, 6 different summoning contracts as well as over 1000 items, 300 maps, 200 unique enemies & 150 quests in the game. A lot of the fun in Nin Online comes from player interactions and community. We have active players who have played Nin Online for years and believe that it is in a state where you can enjoy for hundreds of hours if it is the kind of experience you are looking for.”

Will the game be priced differently during and after Early Access?

“No, Nin Online will be Free-To-Play forever. Since beginning development in 2013, the goal of Nin Online was always to create a ethically monetized online game with close to no budget at the time. We pride ourselves in having zero Pay-to-Win features. All items in the Cash Shop are purely cosmetic with the exception of some Quality of Life Items such as Stat Resets that provide gameplay benefits. However, those are earnable through other means in-game as well.”

How are you planning on involving the Community in your development process?

“Since beginning development in 2013, we've been working on what the players wanted. As a small team of 2 developers, it is hard to individually respond to every suggestion made. That being said, we have multiple avenues for players to talk directly to the developers, and make a commitment to respond to as many as possible.

  • Discord Community
    We have an active discord community where the developers participate in discussions with players about the state of the game and balance.

  • Nin Online Forum
    We let players vote on ideas, feedback and suggestions that other players contribute on the forum. Once a month, the developers sit down to respond to them, add tasks to the to-do list and implement ideas that are easily added on the spot.

To get a summary of changes made, visit our Patch Notes.”
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About This Game

Ninja MMORPG with hardcore, old-school MMORPG inspirations and Open World PvP.

Free-to-play with zero Pay-to-win mechanics.




  • Choose from 3 Villages or become a Rogue Ninja
    Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.



  • Open World PvP & Hardcore Game Design
    This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.



  • Deep Character Customization in the right places
    Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.



  • Friendly and active community & developers
    The greatest feature of Nin Online is it's tight knit community. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.

System Requirements

    Minimum:
    • OS *: Windows XP
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • Storage: 800 MB available space
    Recommended:
    • OS *: Windows 7/8/10
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 2GB memory recommended
    • Storage: 800 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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