Trident: Naval Doctrine
Take command of a carrier strike group, a destroyer squadron or a lone submarine in a real-time naval tactics game. Outsmart, outmaneuver or outgun enemy fleet on, under and over the seas.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Player feedback is invaluable, especially for real-time tactics indie game. The earlier player community will play the game, start helping shape and improve it - the better.

Also development goals for this game require taking risks and trying new gameplay ideas and approaches. Those require scrutiny and feedback to become something great, fun and immersive.”

Approximately how long will this game be in Early Access?

“Around a year, depending on scope of changes and additions clarified with Community playtesting and feedback.”

How is the full version planned to differ from the Early Access version?

“More content and better visuals:
  • More nations with their own unique units, weapons and other equipment. As well as more units in nations available initially.
  • Additional weapon and sensor game mechanics, updated and polished.
  • Better visual fidelity: better 3d models, more details on the maps, better visual effects.
  • More game modes and battle objectives.
  • Additional campaigns and what is more important - additional campaign mechanics.
  • Possibly massive multiplayer gameplay: up to 10v10 (or maybe more? subject to Early Access playtests and feedback) in single battle and persistent online campaigns.
  • Campaign and mission editor. Possibly Steam Workshop support for game maps and game units.

What is the current state of the Early Access version?

“Initial Early Access version:
  • 4 (or more) nations to build your fleet from.
  • Dozens of gameplay units (warships, submarines, aircraft).
  • 60% to 80% of weapon and sensor game mechanics (in comparison to what is planned for release version).
  • Game modes covering major naval encounters: fleet battles, anti submarine warfare, naval blockades and fight for lines of communications.
  • 3 distinct gameplay geographic regions.
  • Couple of single player and cooperative campaigns, as well as several instant missions.
  • Multiplayer battles.

Will the game be priced differently during and after Early Access?

“Price will increase towards full release, following more features and updates being added to the game: better unit visuals, more maps, more campaigns, etc.”

How are you planning on involving the Community in your development process?

  • Feedback through Steam and Discord communities.
  • Playtests! Including specific new feature community events.
  • Unit and nation balance community council.
  • Community translators initiative - help creating (or fixing) localization into your native language.
  • Helpful community members will get representation as in-game characters (captains, pilots, even admirals).
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About This Game

Real time naval tactics game with entire fleets, squadrons or single surface combatants at your command. Employ every modern military technology: anti-ship and anti-radiation missiles, airborne early warning, sonar and signal surveillance, stand-off radar jamming and layered anti-air defense. Tailor your fleet composition down to the equipment of a specific ship or aircraft platform. Combine skillful maneuvering, seabed topography, electronic warfare, fake targets and massive strike packages to deceive and defeat your opponent on the sea and in the air.

IDEA

Warships push on to secure superiority at sea, bristling with artillery, missiles and radar systems.

Devious submarines lurk underwater, waiting for the perfect strike.
Nimble aircraft and helicopters scramble at a moment’s notice.
Admirals, captains and sailors forge every victory in a broad range of missions.
Campaigns consisting of naval blockades, shore defenses, overt and covert landings, convoy hunts, area denials, anti submarine warfare and massive strike missions.
Single player, coop, multiplayer modes.

With two maximalist goals in mind:
  • Real Time Strategy genre is stagnating and requires progress and innovation. Instead of rehashing old and proven, this game will learn from great predecessors, take risks and push the limit of gameplay and game mechanics. Put new ideas to test, iterate together with players and look for progress.
  • Naval warfare gives a great opportunity at complex and often overlooked modern military strategies and tactics: asymmetric battles, electronic warfare, counterinformation and fake targets, battlespace saturated with civilian vessels and natural events, sophisticated weapon systems. All of that is to be turned into easy to learn and difficult to master fast-paced real-time gameplay.

GAMEPLAY

  • Real-Time Tactics in a modern naval battlespace. Prepare, deploy and command naval forces from single ships to entire fleets.
  • Complex, multirole and multipurpose units.
  • Wide range of kinetic and non-kinetic weapons and sensors., complex interactions and deep-layered game mechanics.
  • Detailed fleet builder with an option to outfit every unit according to your battle plan.
  • Aircraft, ships and submarines from at least 4 major naval nations, from 1980s to modern times.
  • Procedural campaigns: with historical footing as well as fictional.
  • Campaigns and battles available for single and cooperative playthrough.
  • Battles with variety of goals and objectives: from naval battlegroup clashes to securing lines of communication.
  • Battles with a scale to your taste: from tactical single unit engagements to massive intense battlespace with significant civilian presence and myriads of projectiles.
  • Game maps from all over the world.

STATUS

It is an indie project in active development, which has been ongoing for some time. The game went through some tough stages, but now it's on the path to public beta and playtests, as well as Early Access this year. Due to development’s timetable and constraints gameplay is a top priority, while quality visuals, a lot more units, campaign and content elements are to be added at an appropriate time.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: Either Intel HD or GTX 1050, to be determined
    • Storage: 4 GB available space
    • Additional Notes: Will try to get it working on minimal possible setup, but exact requirements are subject to change
    Recommended:
    • Requires a 64-bit processor and operating system
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