Metropolis 1998 is a fresh take on the modern city simulation experience in a retro pixel art style. Design your buildings, grow and maintain your city, manage real time traffic, and fulfill specific citizen needs in this massively simulated game!
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Release Date:
2025
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Player feedback is priceless. Simulation games are complicated and requires constant feedback from the community. I'd like to develop the game with that in mind.”

Approximately how long will this game be in Early Access?

“Two years.”

How is the full version planned to differ from the Early Access version?

“I'd like to add terrain height, multiple floors, curves roads, and a lot more content (more businesses, economic classes, more industries, etc.). If possible, I'd also like to implement some semblance of an economy.”

What is the current state of the Early Access version?

“Currently, you can place roads, zones, buildings, design your own buildings, and place units and vehicles. Agents can path between buildings to travel home and to work, as well move around the buildings. Agents also work on a schedule and will sleep at night and head to work during the day.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase over time as it approaches it's 1.0 release state.”

How are you planning on involving the Community in your development process?

“Listening to your feedback every day, and getting directly involved via multiple social platforms. You can communicate with me in my game's discord server (and please do!). Your feedback is critical towards helping me create a game that is both entertaining and challenging. I'll share progress before releasing it publicly to get feedback from you!”
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Planned Release Date: 2025

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About This Game

Metropolis 1998 is a fresh take on simulation games from the 90s and 00s while applying modern-day features to the city builder genre. As the player, you will be able to see inside of your citizens homes, featuring two different camera modes: classic isometric and top down. Demand is no longer zone based, but driven by your citizens specific needs. As the mayor, you'll be able to set aside land and designate where specific businesses can open up their doors.



The game features:
  • State of the art traffic simulation, capable of pathing around 100,000+ people/vehicles. No more CPU death! (at least, for a very long time)
  • Granular demand based on the summation of your citizens needs
  • A true 2D isometric game engine (with pixel art assets)
  • Complex simulation of the citizens. They will go to work, sleep, relax, eat, and more!

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System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bit
    • Processor: Intel / AMD: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics - Non-mobile CPUs (Search for your CPU and check it's "vertical segment")
    • Storage: 100 MB available space
    • Additional Notes: Requires a 64 bit operating system
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bit
    • Processor: Intel / AMD: 3 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics - Non-mobile CPUs (Search for your CPU and check it's "vertical segment")
    • Storage: 100 MB available space
    • Additional Notes: Requires a 64 bit operating system
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