It all started as friendly competitions between engineers. Over time paradigms became enforced, battles grew, and innovation ceased. By the turn of the 22nd century society had divided into 3 houses, who now battle for supremacy within the arena . . .
All Reviews:
Positive (10) - 100% of the 10 user reviews for this game are positive.
Release Date:
Oct 10, 2023
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow us to focus on getting the fundamental mechanics right. Our game features some significant deviations from standard and time-tested RTS design, and Early Access will allow players to give feedback regarding those design decisions.

Also, we believe that a hands-off approach works best for competitive multiplayer games like ours. Frequent balance-changes and tweaks can put too much emphasis on the game's designers and take away from player skill and expression. Because of this, we plan on having very few balance changes once the game is officially released. Early Access will allow us to have a well-defined period for balance changes.

We are committed to working on the game throughout and after Early Access.”

Approximately how long will this game be in Early Access?

“Alpha:
- During the Alpha-phase, we will focus on big-picture design decisions.

Beta: Q4 2024
- We plan to have the Beta phase of Early Access start in Q4 2024.
- Early Access Beta will be less than a year.”

How is the full version planned to differ from the Early Access version?

“Features Not Yet Implemented:
-- Player Accounts + Match-Making Ratings
-- Custom Maps
-- Everything is still Work-In-Progress”

What is the current state of the Early Access version?

“Features Implemented and Available:
-- Single-player modes
---- Practice modes
---- Sandbox mode
-- Online play
---- Quick Match
---- Custom Rooms
-- 9 Maps for competitive play
-- Replays”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“Our social media links will be available in-game, so players can easily contact us to gives us their feedback.”
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About This Game

-- Crowds pack into stadiums to witness the technological struggle of the 22nd century... -- Enter the arena, take control, and battle for glory! -- Classic RTS: Gather, build, produce, control, fight, and win! -- New twists: skill shots, resource conversion, mojo, and much more!


-- Classic Real-Time Strategy! Start each match with workers and a base, gather resources, expand, build an army, and fight your opponent!
-- Offline single-player practice modes & Online multi-player.




-- Unit-production, resource collection, conversions, research, defense, and utility. Arrange your base carefully to allow your army to move but also keep your workers safe!
-- Resource conversion is a new challenge for RTS veterans. Use specialized economic buildings to craft higher-level resources. These replace the tech-requirement systems in old RTS games.




-- High speed combat with no surprises so you won't be left in the dust!
-- Combat units have abilities with skill shots, teleports, stuns, and more.




-- Rather than limit players with designed hard-counters, units fill unique rolls like defense, siege, area-effect, or support.
-- Strong 'anything can beat anything' philosophy.
-- Attack by ground or by air with flyers and transports.





  • Emerged from the underground and established the first House. They were nearly ripped apart by a long-standing internal rivalry.


  • Modern designs & ancient inspirations. To achieve success their commanders must be proactive and dynamic.


  • Old machines from the forgotten age of consciousness. Their resourcefulness is balanced against their inefficiencies.





3 Playable Factions
-- Neon, Marble, and Rust!
-- Each faction is completely unique: buildings, units, even resources are unique to each House.
Online Multiplayer
-- 1v1 in Quick Match or custom rooms.
-- 2-State rollback system to improve moderate latency connections.
Advanced economy system
-- Inspired by popular factory-simulation games, these replace the tech-requirements systems seen in other RTS games.
-- 3 resources that are mined off the map: Mana, Mojo, and Gold.
-- 4 additional resources. These are crafted by your units.
-- Strong macro-management will allow you to out-build your opponent!
Detailed combat
-- Varied unit abilities; skill-shots, stuns, teleports, and more!
-- Strong collisions between units - body-blocking is real.
-- Out maneuver your opponent for big plays!
Skill focus mechanics
-- Deep macro and micro mechanics.
-- Automation exists, but comes with a cost.
-- Unlock powerful management tools, but be careful: this research costs the same resource as defense!
Score-based Win Condition
-- Matches are limited to 20 minutes.
-- Destroy your opponent's Cores to score points.
Single-player
-- Sandbox mode to practice builds and test things out.
-- Harvest mode where you defend your base against waves of attackers.
-- 10v10 mode where you can focus on controlling a small group of units.
-- Break-The-Targets mode to practice controlling a pair of units.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10
    • Processor: Intel i3-8145U @ 2.10 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel UHD Graphics 620
    • Storage: 600 MB available space
    Minimum:
    • OS: Mac OS 10.15
    • Processor: Intel i3 3.6 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel UHD 630
    • Storage: 600 MB available space

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