Starfighter General
INFINITE PLAYER MMO! New techs never seen in any video games! Pinball Permadeath! Also A base and fleet building simulator. The bar of quality is raising!
All Reviews:
Positive (22) - 90% of the 22 user reviews for this game are positive.
Release Date:
Nov 21, 2020
Publisher:

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About This Game

Epic Story time:

Behold...

The first MMORPG ever designed by man is now actively playable.

Conceived in 1984.

Designed in 1989 as Pencil and Paper RPG with 50,000 man hrs play test. Hailed by all who played it as "THE BEST PNP RPG" ever.

Starfighter General began work in 2017 on Unity. In just two weeks I made a fully functional MOBA, 10v10 online multiplayer 3d space fighters with bases, drones(minions) to collect/deny scrap, destroyer ships(towers) and upgrades. Yes in only two weeks after doing 1 Unity Tutorial. When I could not find a single play tester. I remained undaunted.

I continued to improve the game. It's been 7 years since 10,000 more hours, and now we have Clash mode and a MMORPG with story + things never seen before in any video game ever coming as I continue to improve it.

IN ACTION MMORPG
-While others do less than others, we took what others did well and shot for the stars beyond them.
-Designed for end game. No level/power cap- Reason most mmos get boring is they ain't end game focused.
-Networking that breaks rules- Infinite Players Networking!
-Inexpensive server(NEVER SHUT DOWN SERVER AND LOSS OF YOUR CHARACTER likely) Server cost: 10,000x cheaper!
-GALACTIC NEWS TICKER TAPE for quests and flavor/lore/comedy using randomly chosen AI for graphics for the news event.
-MULTICORE TECH: 100-100,000x things rendered with new UNITY tech that unlocks more than just one core that most video games use.
-Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG.
-6500 Ascended Masteries Talents To guide through a tree to train
-Items have solid/heating/gaseous points, fire flash points when your ship heats, it can cause a chain reaction in the cargo bay
-Items are based on real molecular so crafting will be the same as crafting materials in real life(educational scientific).

Clash:
Build a Starbase, Research new ships, build a huge fleet of a variety of ship types, and upgrade each ship individually.
Take your fleet of ships, and fight other fleets of ships and bases in first person starfighter piloting along your wingmen in action combat.
Take their resources and upgrade your fleet/base faster than theirs!

Upgrade your Command Center to get more buildings (Max level 20)
Other buildings can level up to 1000 and beyond!
Use your Factory to Assemble more ships to battle on your side!
User Research Lab to unlock the ability to research higher tier ships.
Upgrade Hangars to store more craft.
Upgrade Computrons to use more of your fleet in battle with a chip.
Mine for Xmatter with mining operations.
Store matter with Silos.
Get Power Plants to speed building.
Get a Triderium Reactor and farm virtual currency at an ever increasing rate!
Upgrade your ships individually.
Defend your base when you are offline with turrets.
Raid bases and shoot mining operations or silos to gain Xmatter.
Kill Ships/Buildings for scrap to build/research ships.
Put debris buildings like walls, asteroids and space pets in the way of frontal assaults.
Fans think this game is legit good now, and it will be better, likely better than any space game on the market.


COMING SOON:
-More Story + Techs along side.

-Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

-Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

-Resource Trading / Crafting but also factory building Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head. Little to no Bind on pickup/equip.

-PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships. This gives no one a reason to bully a low level player, and reason to not just leave your mining fleets unguarded with fighters.

-Grand Space Opera-4x emperors around you trying to conquer the galaxy They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

-Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder's RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn't want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! //www.starfightergeneral.com/live-role-play/

-Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.


-Skills
-16 Magic realms
-Modularia to modulate socketed items

REHASH OF WHAT WAS SAID ABOVE:

The MMO will contain "Space dungeons" which are special zones that all players compete
for a big reward. Each Space Dungeon has a different win condition and goals. One
might be ffa. Another might be FFA highlander mode. Another might be science based.
Another might be team vs team. Another might be chess team (aka you kill the king) you
win. Another might be who kills a boss fastest. Long story short, once a day, these
places will drop really good loot predictably either on a timer, or via clue sheet. Then
most players will know where to be. And the same guy won't win every 'Space Dungeon'
because the rules are dif for each.

There will be resource trading, aka, buy aluminum or other metals one place and sell
another.

There will be a PVP bounty system. Everyone can PVP at all times. Stakes are low
if your ship explodes. If you get attacked without declaring aggressive mode or an
opponent to duel, the aggressor gets a bounty on their head in accordance with the
damage dealt to you. If this bounty gets high enough, and they get caught, they will be
put in jail. When they log on for the next few hours or days, their character can play
only in jail, and visitors come see him and such. Global chat disabled.

There will be illegal substances like fictitious drugs and contraband weapons which you can
profit from greatly, but you risk your cargo being scanned by a random and getting
a bounty on your head.

There will later be grand space opera. AKA Live Game Masters will observe the game, and
allow players to permanently change the history on their server.

Then later, the ability to touch down on ground, and your player get out FPS style will come.

I have other plans, but this will be a very fun game to come along for the dev ride.
Enjoy updates and get yourself strong now, so when later the Space Opera comes out,
you can be one of the big dawg influencers of the universe.

Thank you for your interest!

Love is the way!

Big AAA corps don't need your money... Indies like me do, we make better video games when we can afford food, gasoline, and water for showers. AAA just end up shutting down competition, internet search and see it's true. AAA want to see you recycled culture, but indies make new culture. So with your limited resources, vote for better games, by voting indie... If you like our art forms we're presenting. In my lifetime, I made less than one cent per hour making games, due to contractual violations and the difficulty of making games... Yes, I've made less than one cent an hour... I make video games you WANT to play, the ways of the world's finances are inconsequential to true soul video gamers who make video games because we believe in the spirit of video games. I could make these video games better and awesomer if you helped support me...But I've made video games for over 40 years making less than 1 cent an hour on my games, and I'll keep making video games the rest of my life even if no one helps. I love and appreciate my fans and the small bit of support given... So it'd be awesome if people really got behind Starfighter General, there's galaxies that haven't even been made yet to explore.

,James W. Sager III

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

art/music

Mature Content Description

The developers describe the content like this:

The game has bad guys that you as the hero should dispose of. You can shoot space ships of other players against their will, and you will get a bounty on your head, that other players can reap and your character spends some time in jail. So you can go bad, but this game encourages heroism.

It is very pulpy and gritty, but not to the point of disgusting. There are criminals you should apprehend and you know, criminals don't always do good things.

There is the option to smuggle illegal goods, and some of these are made up fictitious drugs.

And like any online game, other players can say whatever...

System Requirements

    Minimum:
    • OS: 64 bit Windows
    • Processor: NEW HOTNESS: MULTICORE ENABLED! Playable 1 core, but the more cores you get, the better! Also shut down unused programs in WIndows to get more performance
    • Memory: 8 GB RAM
    • Graphics: The better the 3d card, the better
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: NEW TECH! GAMER ALERT: Hyper Tech Multicore! Close as many programs as possible to max performance. More power needed than launch as said before: This game will demand more disk space in future years. When you buy CPUS, buy ones with more cores. Very few games have this technology of using ALL your cores, so it needs described to the gamer community... Games like this today are extremely difficult to code by anyone not of the absolute best talent on Earth. And lots of the best talent can't make these games, so they're rare... So remember: Turn off unused programs, even webbrowsers, and when you shop for CPU, buy the ones with many cores meant for gaming.
    Recommended:
    • OS: 64 bit Windows
    • Processor: NEW HOTNESS: MULTICORE ENABLED! Playable 1 core, but the more cores you get, the better! Also shut down unused programs in WIndows to get more performance. REALLY TEST YOUR MACHINE! DOES YOUR SYSTEM HAVE WHAT IT TAKES TO RENDER MILLIONS OF SCRIPTED ENEMIES AT 60 FPS?
    • Memory: 8 MB RAM
    • Graphics: The better the 3d card, the better
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: NEW TECH! GAMER ALERT: Hyper Tech Multicore! Close as many programs as possible to max performance. More power needed than launch as said before: This game will demand more disk space in future years. When you buy CPUS, buy ones with more cores. Very few games have this technology of using ALL your cores, so it needs described to the gamer community... Games like this today are extremely difficult to code by anyone not of the absolute best talent on Earth. And lots of the best talent can't make these games, so they're rare... So remember: Turn off unused programs, even webbrowsers, and when you shop for CPU, buy the ones with many cores meant for gaming.

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