Kasperia Arena
Brace yourself and fight your way through intense battles, ruthless enemies, and ever-changing challenges. Win thrilling matches, gather resources, craft powerful gear, buy and equip the best weapons, and master your combat skills. All to prepare for the ultimate showdown against the final boss!
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Release Date:
Feb 14, 2025
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I’ve chosen Early Access to involve the community in shaping the game into its best possible version. During this phase, I aim to:

- Incorporate player feedback: Improve the game by listening to the community and integrating your suggestions.

- Balance the game: Fine-tune aspects such as energy costs, damage values, and action costs to create a better gameplay experience.

- Add Content: Expand the game by introducing more levels, music, items, and creatures.

- Fix bugs: Identify and resolve any issues discovered by players.

- Test system requirements: Gather results from different devices to confirm and refine the game’s system requirements.

Your input as an Early Access player will be invaluable in refining the experience and ensuring a high-quality final release.”

Approximately how long will this game be in Early Access?

“Early Access Timeline

I aim to keep the Early Access period short, though I can’t guarantee an exact timeframe. My best estimate is that it will last roughly 6 weeks, with regular updates planned every week.

The actual duration will depend on several factors, including:

The number and complexity of bugs identified.
The extent of balancing adjustments required.
The time needed to implement new content and features.

I’m excited and highly motivated to complete these final steps and deliver a polished product as soon as possible. Your support and feedback during Early Access will be invaluable in making this happen!”

How is the full version planned to differ from the Early Access version?

“My goal is to work towards a polished, complete, and refined version of the game, building upon the Early Access foundation. I aim to incorporate community feedback and address key issues as they arise.

To achieve this, I plan to focus on:

Feedback from the Community: Bug reports, test results, feature requests, suggestions for levels, items, and creatures are all welcome!

Improved Balance: Fine-tuning gameplay elements like energy costs, damage values, and other mechanics to create a smoother and more enjoyable experience.

Thorough Testing: By working on the game and gathering player feedback, I aim to identify bugs and ensure the game runs as smoothly as possible.

Expanded Content and Features: Based on community feedback, potential additions may include:
- New levels to explore.
- Additional items for more variety.
- New creatures to encounter.
- Extra music tracks to enrich the atmosphere.

And perhaps some innovative features as well.

I hope to deliver a high-quality, polished experience that builds on the foundation of the Early Access version and offers players a game they’ll love and remember.”

What is the current state of the Early Access version?

Fully Playable:
The game is playable from start to finish.

Features include:

Custom character creation.
Save and load your character.

Realtime action.
Movement via keyboard, mouse, or gamepad.
Combat using items and powers.

Interaction with various objects.
Interact with different types of NPC's.
Interactive inventory.
Containters with inventory.
Character, Powers and crafting menu.
Character looks based on equipment.
Crafting, repairing, buying, selling and picking up items.
Using, dropping, equipping, splitting, and refilling items.

Gaining experience, leveling up, and enhancing your abilities, skills, and powers.
Increasingly challenging fights as you progress.
Completing the game and viewing the ending scene.
Achieving high scores on a local leaderboard.

Fighting in three different game modes: Match, Time-Attack, and Endurance.
Battling across nine unique arenas.
Facing 26 different enemies.
Facing different traps.
Utilizing 48 distinct items and powers.

No Known Bugs:
The latest build is free of any known bugs. However, as with any game in development, unforeseen issues may arise.

Areas Needing Attention:
While the core game is complete, certain areas require further refinement:

Object Information: Some in-game object details may not yet be fully updated.

Balancing: Items, powers, and costs need additional review to ensure a polished and enjoyable experience.

Your feedback during Early Access will be instrumental in improving these aspects.

Planned Additions:
I hope to add more content in future updates, which could include:
- New levels to explore.
- Additional items for more variety.
- New creatures to encounter.
- Extra music tracks to enhance the atmosphere.

And potentially some innovative features too!”

Will the game be priced differently during and after Early Access?

“I expect the price to change after Early Access. Once the game reaches its full, polished version, the price may be adjusted to reflect the added content and improvements.

Early Access offers the opportunity to get the game at a lower price, and your support during this phase will be greatly appreciated.”

How are you planning on involving the Community in your development process?

“Engaging with the community and actively listening to your feedback will be crucial for shaping, refining, and completing the game.

I plan to use all available tools on Steam to foster meaningful interactions and keep an open dialogue with players. Additionally, I’ll leverage social media platforms like X and YouTube to keep you informed, involved, and up-to-date on development progress.

To gather feedback effectively, I may:

Create polls to gauge preferences.
Host discussions to explore ideas.
Prioritize suggestions that resonate most with the community.

Your input will play a vital role in shaping the future of the game and ensuring it reaches its full potential.

Examples of community influence:

Suggest changes to the stats of a power or item.
Vote on proposed stat adjustments for powers or items.
Propose themes for new levels.
Vote on themes for upcoming levels.
Suggest new creatures to add to the game.
Vote on creature designs.
Share ideas for new features or gameplay mechanics.

By working together, we can create a game that reflects the creativity and passion of its community while delivering an outstanding experience for everyone.”
Read more
This game is not yet available on Steam

Planned Release Date: Feb 14, 2025

This game plans to unlock in approximately 10 days

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About This Game

You feel drowsy... Take one last look at your device, and then:

Pixels everywhere!

You are trapped in a dungeon, forced to battle in deadly arenas!

Brace yourself and fight your way through intense battles, ruthless enemies, and ever-changing challenges.

Win thrilling matches, gather resources, craft powerful gear, buy and equip the best weapons, and master your combat skills.

All to prepare for the ultimate showdown against the final boss!

  • Beautifully animated pixel art with smooth 8-directional movement.

  • Real-time action RPG gameplay that keeps you on your toes.

  • A wide variety of challenging enemies to test your skills.

  • Multiple arenas to battle in, each with unique layouts and designs.

  • Diverse game modes to suit different playstyles and keep things fresh.

  • Discover and utilize a wealth of objects and items to gain the edge.

  • Wield an arsenal of powerful weapons and unleash devastating abilities.

  • Unlock and strategize with passive abilities and game-changing superpowers.

  • Cutscenes in the form of pixel art comics that bring the story to life.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Only the cut-scene comics are made with the help of AI. All other graphics are handcrafted by myself.

Mature Content Description

The developers describe the content like this:

- Because of the pixel-art style the game contains no realistic depictions of violence.

But
- The player will have to fight enemies.
- Fighters can get hurt and die in this game.
- The story could be considerd scary.
- Some graphics could be considered scary.





System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Lowest tested: Windows 10 - 64-bits
    • Processor: Lowest tested: 4 cores, 4 threads (no hyperthreading) Clock Speed: 3.4 GHz (Phenom II, released in 2010)
    • Memory: 1300 MB RAM
    • Graphics: Video card
    • DirectX: Version 12
    • Storage: 400 MB available space
    • Sound Card: Optional
    • VR Support: Gamepad Supported / Touch Supported
    • Additional Notes: Gamepad Supported / Touch Supported
    Recommended:
    • OS: Windows 10 - 64-bits / Windows 11 - 64-bits
    • Processor: 4 cores, 4 threads, Clock Speed: 3.4 GHz or beter
    • Memory: 2 GB RAM
    • Graphics: Video card: 128 mb
    • DirectX: Version 12
    • Storage: 400 MB available space
    • Sound Card: Optional
    • VR Support: Gamepad Supported / Touch Supported
    • Additional Notes: Gamepad Supported / Touch Supported
    Minimum:
    • OS: Untested
    • Processor: Untested
    • Memory: 1300 MB RAM
    • Graphics: Video card
    • Storage: 400 MB available space
    • Sound Card: Optional
    • Additional Notes: Untested
    Recommended:
    • OS: Untested
    • Processor: Untested
    • Memory: 2 GB RAM
    • Graphics: Video card: 128 mb
    • Storage: 400 MB available space
    • Sound Card: Optional
    • Additional Notes: Untested
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Linux: Ubuntu x64
    • Processor: Lowest tested: 2 cores, Clock Speed: 2.9 Ghz
    • Memory: 1300 MB RAM
    • Graphics: Video card
    • Storage: 400 MB available space
    • Sound Card: Optional
    • VR Support: Gamepad Supported / Touch Supported
    • Additional Notes: Gamepad Supported / Touch Supported
    Recommended:
    • OS: Linux: Ubuntu x64
    • Processor: 4 cores, 4 threads, Clock Speed: 3.4 GHz or beter
    • Memory: 2 GB RAM
    • Graphics: Video card: 128 mb
    • Storage: 400 MB available space
    • Sound Card: Optional
    • VR Support: Gamepad Supported / Touch Supported
    • Additional Notes: Gamepad Supported / Touch Supported
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